Whats New
Overview
Import V-Ray® scenes, bake lighting, and render from Unreal.
Explore your V-Ray scenes in real-time. Render high-quality lightmaps for light baking. And render photorealistic, ray-traced images and animation. All with V-Ray for Unreal.
Whats New?
Price
Chaos V-Ray Solo - Annual
Chaos V-Ray Premium - Annual
Chaos V-Ray Enterprise - Annual
V-Ray Education-Annual
Features
![](https://omniplan.me/wp-content/uploads/2022/09/GPUCPU-Rendering.png)
GPU+CPU Rendering
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
![](https://omniplan.me/wp-content/uploads/2022/09/Distributed-Rendering.png)
Distributed Rendering
Leverage the power of multiple machines working together to speed up rendering and light baking.
![](https://omniplan.me/wp-content/uploads/2022/09/Rendering-Animation.png)
Rendering Animation
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.
![](https://omniplan.me/wp-content/uploads/2022/09/Render-Elements.png)
Render Elements
Supports a wide range of render elements for better control in compositing.
![](https://omniplan.me/wp-content/uploads/2022/09/V-Ray-Light-Baking.png)
V-Ray Light Baking
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.
![](https://omniplan.me/wp-content/uploads/2022/09/Accurate-Lighting.png)
Accurate Lighting
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
![](https://omniplan.me/wp-content/uploads/2022/09/Global-Illumination.png)
Global Illumination
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
![](https://omniplan.me/wp-content/uploads/2022/09/Light-mixing.png)
Light mixing
Fine-tune the lights in your scene — even after you’ve rendered. With the Light Mix render element, you can interactively adjust the brightness and color of any light without rendering again.
![](https://omniplan.me/wp-content/uploads/2022/09/Physical-Materials-Translation-370x204.png)
Physical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
![](https://omniplan.me/wp-content/uploads/2022/09/Coat-material-layer-370x203.png)
Coat material layer
Support for Coat is added to easily achieve polished or lacquered finishes.
![](https://omniplan.me/wp-content/uploads/2022/09/V-Ray-Proxy-Support-370x204.png)
V-Ray Proxy Support
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
![](https://omniplan.me/wp-content/uploads/2022/09/Unreal-Foliage-Support-370x205.png)
Unreal Foliage Support
Compatible with Unreal’s native foliage system for rendering large environments and landscapes.
Currently supports static foliage.
![](https://omniplan.me/wp-content/uploads/2022/09/Initial-support-for-Skeletal-Meshes-370x204.png)
Initial support for Skeletal Meshes
Animated Skeletal meshes are now rendered and updated during interactive rendering, enabling high-quality animations directly from the Sequencer.
Additional Files
![](https://omniplan.me/wp-content/uploads/2022/09/Chaos-V-Ray-for-Unreal-Key-features-pdf-791x1024.jpg)
![](https://omniplan.me/wp-content/uploads/2022/09/Chaos-V-Ray-for-Unreal-Whats-new-pdf-724x1024.jpg)