Whats New
Overview
Import V-Ray® scenes, bake lighting, and render from Unreal.
Explore your V-Ray scenes in real-time. Render high-quality lightmaps for light baking. And render photorealistic, ray-traced images and animation. All with V-Ray for Unreal.
Whats New?
Price
Chaos V-Ray Solo - Annual
Chaos V-Ray Premium - Annual
Chaos V-Ray Enterprise - Annual
V-Ray Education-Annual
Features
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GPU+CPU Rendering
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
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Distributed Rendering
Leverage the power of multiple machines working together to speed up rendering and light baking.
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Rendering Animation
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.
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Render Elements
Supports a wide range of render elements for better control in compositing.
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V-Ray Light Baking
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.
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Accurate Lighting
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
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Global Illumination
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
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Light mixing
Fine-tune the lights in your scene — even after you’ve rendered. With the Light Mix render element, you can interactively adjust the brightness and color of any light without rendering again.
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Physical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
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Coat material layer
Support for Coat is added to easily achieve polished or lacquered finishes.
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V-Ray Proxy Support
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
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Unreal Foliage Support
Compatible with Unreal’s native foliage system for rendering large environments and landscapes.
Currently supports static foliage.
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Initial support for Skeletal Meshes
Animated Skeletal meshes are now rendered and updated during interactive rendering, enabling high-quality animations directly from the Sequencer.
Additional Files
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