V-Ray Advance Rendering for 3D Max
Course Information
Overview
دورة v-ray advanced
في هذه الدورة يتعلم خلالها الطالب الاظهار المعماري والتصميم الداخلي بالطريقة الاحترافية وذلك باستخدام الأدوات والطرق المتقدمة بالاظهار والمخرجات العامة للدورة هي
– انشاء الخامات بطريقة الاحترافية وانشاء مكتبة احترافية خاصة
– تحكم باعدادات الريندر وإخراج افضل جودة باقل وقت
– اخراج صور 360
– اعدادات الإضاءة المتقدمة
– تحكم بخلفية hdri وقياسها
– Gpu Render
– camera match
-استخدام الذكاء الاصناعي AI
– post production
3d max , revit , sketchup
او أي برنامج برسم مجسمات
Objectives
The instructor demonstrates exterior and interior lighting techniques used by major production houses and dissects award winning scenes to illustrate how to bring projects to life. The course ends with a look at using VRay RT in production, GI Techniques for Animation, and a few other tips and tricks to maximize speed and efficiency.
This course is designed for users with at least 12 months of production experience in V-Ray. Beginning with an in-depth look at the power of Linear and Physical Workflows, the instructor walks through the entire process of setting up an image using physically-based colors, materials, lighting, and cameras. This includes a study of how to accurately measure rendered results and troubleshoot using Render Elements and 32-bit Compositing. Using several production scenes, the instructor demonstrates how to address some of the common challenges such as optimizing speed, detail, and noise as well how to work with large, complex scenes. Many advanced VRay features are explored including, Ambient Occlusion, VRayPhysical Camera, VRayLightMtl, VRayIES, and Image Based Lighting using HDRI.
Audience
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D realistic images for visualization purposes.
Prerequisites
- Knowledge of Windows OS and basic computer navigation
- Experience with 3D modeling is recommended
3ds Max Fundamentals or equivalent experience
Outline
- Reviewing the Interface
- V-Ray Interface
- V-Ray Objects
- V-Ray Modifiers
- Hardware Discussion
- Linear and Physical Workflow
- LWF
- Gamma Adjustments
- Color Mapping
- Color Clamping
- Lighting
- Proper lighting Workflow
- Image Based Lighting HDR
- Daylight System
- Light Typologies and Uses
- Physically Accurate Lighting
- V-Ray Physical Camera / VFB
- Basics of Physical Cameras
- Exposure vs Shutter vs ISO
- Controls: DOF and Motion Blur
- V-Ray Frame Buffer for Post
- In-depth Global Illumination
- GI Engines Demystified
- Bounces: Primary/Secondary
- Brute Force
- Irradiance Map
- Light Cache
- Best Uses
- Image Sampling
- Anti-aliasing Theory
- Fixed
- Adaptive DMC
- Adaptive Subdivision
- Color and Noise Threshold
- Filters
- Ray Materials
- Materials Physics
- Material Creation Workflow
- Material Optimization
- Complex Material Creation
- Bump Mapping, vs Normal Mapping Vs V-Ray Displacement
- Advanced V-Ray Shaders and Real World Materials
- Ray Render Elements
- Using Render Elements
- Render Elements Math and Compositing
- Best Elements Used and Light Controls
- Managing and Saving Render Elements
- Rendering Techniques
- Interior / Exterior Workflow
- Lighting / Materials
- Rendering Setup
- Animations Techniques
- Managing Animations
- Scenes with Static Objects
- Scenes with Moving Objects
- Advanced Optical, Lighting and Environment Effects
- DOF (In Camera and Post)
- Motion Blur (Camera and Post)
- Dispersion / Glare / Bloom
- Volume Light / Caustics
- V-Ray Environment Fog
- V-Ray Hands on Examples
- Exterior Rendering
- Interior Day Rendering
- Interior Night Rendering
- Exterior Day and Night
- Rendering Pipeline
- Network Rendering
- Distributed Rendering
- CPU and GPU - V-RayRT
- Managing Projects