Autodesk 3d Max Advance Level

Course Information

Overview

Course Description
In this advanced class, you will learn advanced modeling techniques, advanced animation, mapping, and advanced lighting.
Autodesk 3ds Max is Autodesk’s premier design visualization platform. It offers world-class, state-of-the-art technology for creating photo-realistic still renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max can also work with geometry imported from many other applications.
Length: 12 Weeks
Total Training Hours: 72 H
Certificate: Autodesk certificate of completion / Chaosgroup V-ray certificate

Objectives

3D Max Advance.

Audience

Who Should Attend
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling, Rendering, Animation and VFX

Prerequisites

  • Knowledge of Windows OS and basic computer navigation
  • Experience with 3D modeling is recommended
  • 3ds Max Fundamentals or equivalent experience.

 

Outline

  • Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.  Modeling
    • Course Outline
      • More Detailed Box Modeling Techniques, Tips, and Tricks
      • Edge Copying Technique
      • Combine Multiple Modeling Concepts to Create Photo-Real Models
      • Build Anything from Airplanes to Humans
      • Mesh, Patches, and Nurbs Techniques 
    • Material Techniques
      • Unwrap Any Complex Objects using Unwrap UVW
      • Pelt Mapping
      • Layer Many Maps using UVW Map Channels
      • Using Alphas and Images as Alphas
      • Mix and Composite Mapping
      • Material Types in Depth, including Multi-Sub Object, Composite, Matte/Shadow
    • Lighting
      • Vray Light types
      • Vray Sunlight
      • Using daylight system with Vray
      • HDRI
      • How to Reduce Time Consuming Renders
      • VrayPhysical Camera
    • Animation
      • Controllers in Depth
      • Controllers and Limit Controllers
      • Constraints - Attachment, Surface, Path, Position, Orientation, LookAt, Link
      • Parameter Collector
      • Wire Parameters
      • Sliders
      • Inverse Kinematics
      • IK Solvers
      • Animation Modifiers
      • Morphing
      • Animation Materials and Effects
      • Channel Locks and Inheritance
      • Audio Synchronization 
    • Effects
      • Particles Tips and Tricks
      • Particle Flow
      • Environmental Effects
      • Composition Tips
      • Glow and Flares
      • Dynamics