Advance Rendering for 3D Max/ Vray & Corona& vantage

Course Information

Overview

إطلاق دورة جديدة: Advanced Rendering باستخدام V-Ray و Corona و Chaos Vantage

ارتقِ بمهاراتك في الإظهار المعماري مع دورة Advanced Rendering المتخصصة، والمصممة خصيصاً للمعماريين، مصممي الديكور الداخلي، وفناني الإظهار ثلاثي الأبعاد.
تعتمد الدورة على منهج تقني عملي يغطي أحدث أدوات الإخراج لتحقيق نتائج واقعية ذات جودة احترافية.

🔧 أهداف الدورة والمحتوى الفني:

✅ تقنيات الإضاءة المتقدمة
تعلم كيفية محاكاة الإضاءة الطبيعية والصناعية باستخدام V-Ray و Corona، بما في ذلك بيئات HDRI، إضاءة IES، وLight Mix لتحكم ديناميكي بالإضاءة.

✅ إنشاء المواد وواقعية الخامات
صمم مواد واقعية باستخدام تقنيات PBR، مع دمج خرائط الخامات المختلفة (Diffuse, Bump, Normal, Roughness, Displacement) لضمان أقصى درجات الواقعية.

✅ إعدادات الكاميرا وتكوين المشهد
تحكم باحتراف في إعدادات الكاميرا مثل ISO، سرعة الغالق، البعد البؤري، وعمق المجال، مع تطبيق قواعد التكوين مثل النسبة الذهبية وخطوط التوجيه.

✅ ما بعد الإنتاج (Post-Production)
استخدم V-Ray Frame Buffer و Render Elements لإجراء تصحيح ألوان، عزل العناصر، والتجميع داخل برامج مثل Photoshop أو After Effects.

✅ إعدادات الرندر المتوازنة
حقق التوازن المثالي بين الجودة والسرعة من خلال ضبط محركات الإضاءة العالمية (GI)، عتبات السامبلز (Sampling)، ومستويات التشويش (Noise Threshold).

✅ التعامل مع Chaos Vantage
استكشف إمكانيات Chaos Vantage في الإظهار اللحظي (Real-Time Rendering) لإنتاج عروض مباشرة تفاعلية، وتجربة فورية لقرارات التصميم دون إعداد معقد.

✅ مشاريع تطبيقية لبناء بورتفوليو احترافي
قم بتنفيذ مشاريع واقعية بإشراف مباشر وتقييمات فورية، لبناء معرض أعمال قوي يعكس مهاراتك في إنتاج مشاهد واقعية احترافية..


New Course Launch: Advanced Rendering with V-Ray, Corona & Chaos Vantage

Elevate your architectural visualization skills with our in-depth Advanced Rendering Course, meticulously tailored for architects, interior designers, and 3D visualization artists. This course offers a technical, hands-on approach to mastering industry-standard rendering engines and achieving photorealistic outputs that meet professional expectations.

🔧 Course Objectives & Technical Coverage:

Advanced Lighting Techniques
Learn how to simulate natural and artificial lighting using V-Ray and Corona, including HDRI environments, IES lights, and light mixing for enhanced realism.

Material Creation & Optimization
Develop physically accurate materials using PBR workflows, texture maps (Diffuse, Bump, Normal, Roughness, Displacement), and real-world references to ensure material authenticity.

Camera Settings & Composition
Master professional camera parameters such as ISO, shutter speed, focal length, and depth of field, while applying composition rules like the golden ratio and leading lines.

Post-Production Techniques
Leverage V-Ray Frame Buffer and Render Elements to perform efficient color grading, masking, and compositing in post-production using software like Photoshop and After Effects.

Render Settings Optimization
Strike the perfect balance between speed and quality by customizing GI engines, sampling thresholds, and noise limits for both stills and animations.

Chaos Vantage Integration
Explore real-time rendering workflows using Chaos Vantage to accelerate design decisions, produce live walkthroughs, and create immersive presentations with zero setup.

Hands-On Portfolio Projects
Apply what you learn through guided projects, real-time feedback, and expert critiques — culminating in a polished rendering portfolio showcasing your abilities in realistic scene creation.

Objectives

The instructor demonstrates exterior and interior lighting techniques used by major production houses and dissects award winning scenes to illustrate how to bring projects to life. The course ends with a look at using VRay RT in production, GI Techniques for Animation, and a few other tips and tricks to maximize speed and efficiency.
This course is designed for users with at least 12 months of production experience in V-Ray. Beginning with an in-depth look at the power of Linear and Physical Workflows, the instructor walks through the entire process of setting up an image using physically-based colors, materials, lighting, and cameras. This includes a study of how to accurately measure rendered results and troubleshoot using Render Elements and 32-bit Compositing. Using several production scenes, the instructor demonstrates how to address some of the common challenges such as optimizing speed, detail, and noise as well how to work with large, complex scenes. Many advanced VRay features are explored including, Ambient Occlusion, VRayPhysical Camera, VRayLightMtl, VRayIES, and Image Based Lighting using HDRI.

Audience

This course is specifically designed for architects, interior designers, and 3D visualization specialists who already use 3D modeling software such as Autodesk 3ds Max, SketchUp, or Revit, and are looking to elevate their rendering capabilities using advanced tools and workflows.

It is ideal for professionals who:

  • Model in Revit, SketchUp, or 3ds Max, but want to produce high-end, photorealistic renders in a controlled and flexible rendering environment like 3ds Max with V-Ray or Corona.

  • Seek to transition from basic or built-in rendering engines to professional-grade rendering pipelines that allow full control over lighting, materials, cameras, and post-production.

  • Want to integrate their existing BIM or 3D design workflows with advanced visualization tools to produce presentation-ready imagery and immersive experiences.

  • Require real-time feedback, faster iteration, and interactive design validation using tools like Chaos Vantage.

  • Are aiming to build a strong portfolio that reflects a professional standard in visual storytelling and architectural communication.

Whether you are coming from a BIM-based platform like Revit, a conceptual modeling tool like SketchUp, or working natively in 3ds Max — this course bridges the gap between modeling and professional rendering.

3ds Max Fundamentals or equivalent experience

Outline

  • Reviewing the Interface
    • V-Ray Interface
    • V-Ray Objects
    • V-Ray Modifiers
    • Hardware Discussion
  • Linear and Physical Workflow
    • LWF
    • Gamma Adjustments
    • Color Mapping
    • Color Clamping
  • Lighting
    • Proper lighting Workflow
    • Image Based Lighting HDR
    • Daylight System
    • Light Typologies and Uses
    • Physically Accurate Lighting
  • V-Ray Physical Camera / VFB
    • Basics of Physical Cameras
    • Exposure vs Shutter vs ISO
    • Controls: DOF and Motion Blur
    • V-Ray Frame Buffer for Post
  • In-depth Global Illumination
    • GI Engines Demystified
    • Bounces: Primary/Secondary
    • Brute Force
    • Irradiance Map
    • Light Cache
    • Best Uses
  • Image Sampling
    • Anti-aliasing Theory
    • Fixed
    • Adaptive DMC
    • Adaptive Subdivision
    • Color and Noise Threshold
    • Filters
  • Ray Materials
    • Materials Physics
    • Material Creation Workflow
    • Material Optimization
    • Complex Material Creation
    • Bump Mapping, vs Normal Mapping Vs V-Ray Displacement
    • Advanced V-Ray Shaders and Real World Materials
  • Ray Render Elements
    • Using Render Elements
    • Render Elements Math and Compositing
    • Best Elements Used and Light Controls
    • Managing and Saving Render Elements
  • Rendering Techniques
    • Interior / Exterior Workflow
    • Lighting / Materials
    • Rendering Setup
  • Animations Techniques
    • Managing Animations
    • Scenes with Static Objects
    • Scenes with Moving Objects
  • Advanced Optical, Lighting and Environment Effects
    • DOF (In Camera and Post)
    • Motion Blur (Camera and Post)
    • Dispersion / Glare / Bloom
    • Volume Light / Caustics
    • V-Ray Environment Fog
  • V-Ray Hands on Examples
    • Exterior Rendering
    • Interior Day Rendering
    • Interior Night Rendering
    • Exterior Day and Night
  • Rendering Pipeline
    • Network Rendering
    • Distributed Rendering
    • CPU and GPU - V-RayRT
    • Managing Projects