Overview
The Autodesk Certified Professional ACP
3Ds Max
The Autodesk Certified User (ACU) 3ds Max exam demonstrates competency in 3D modeling and animation. The exam covers the basic use of the 3ds Max software as well as basic computer modeling and animation practices. An individual earning this certification has approximately 150 hours of instruction and hands-on experience with the product, has proven competency at an industry entry-level, and is ready to enter the job market.
Candidate Description
A successful candidate can create and set a project, navigate the user interface, and create polygon-based models. The successful candidate can also unwrap a model, rig the model with bones, and animate the model. The successful candidate can create materials and apply them, add cameras, and light and render their scenes. He/she has a good knowledge of proper topology and should be able to troubleshoot their models, rigs, and animations. Furthermore, the minimally qualified candidate can function at a junior level under the supervision of a more experienced person.
Prerequisites
It is expected that all candidates will have a general understanding of:
• Basic computer skills
• How to navigate the user interface and workspaces
• Understand and locate software preferences
• 3D perspectives
• The Help system within 3ds Max
Exam Roadmap
- Scene Management
- Set up a project
- Setup the scene preferences
- Manage scene objects
- Modify the properties of one or more objects
- Manipulate objects’ transformations
- Change viewport display
- Modeling
- Create a polygon primitive
- Edit polygon surfaces
- Use the Modeling and Selection tools
- UVW Coordinates
- Configure Basic UVW Projections using the UVW Map Modifier
- Use the Unwrap UVW modifier
- Materials / Shading
- Work with a material
- Modify material properties
- Rigging
- Utilize the Bone tools
- Use the Skin modifier
- Apply constraints
- Cameras
- Work with Cameras
- Modify camera property names or values
- Show Safe Frames
- Animation
- Use the Time Slider and set the Time Configuration settings
- Demonstrate how to animate an object along a path
- Edit animation tangents using the Graph Editor/Curve Editor
- Lighting
- Work with lights
- Work with shadow types
- Rendering
- Differentiate the built-in renderers
- onfigure render parameter